Yes the USB problem (if you mean the USB2.0 connection problems) are solved with the 2.0 firmware. And USB 1.1 Host function now works via the ext.port. Everything below NeoGeo for Mame runs more or less perfect, earlier NeoGeo Games (metalslug etc) run with overclocking also quite well (almost fullspeed) but compatibility…
From what I've heard and read, Eizo (www.eizo.com) has some really really good LCDs colorwise. One of their new models is said to actually support the AdobeRGB standard which displays about ~50.6% of the colors a human eye can perceive, while a sRGB standard monitor can only display about 35%. Of course they come with a…
Hey guys, I was researching about texel density for a personal project in UE4 and I though that might be interesting and useful to open a discussion about it here and share the information I gathered so far. Hopefully through the discussion we can create a sort of reference thread/wiki page about this topic here on…
I recently got a new MSI laptop(GP66 10UG-036CA Leopard) equipted with NVIDIA GeForce RTX3070 8G GDDR6, 16G DDR4 system memory. When I load the scene that I was working on. As I turn on full quality render all of the object disappeared. Left with just the HDR. However my old desktop with GTX 970, i7 950, system memory 24gb…
Hey, this is my first post here. I have been working on a Messerschmitt Me 262A-1a/U1 (prototype of a Messerschmitt Me 262A-1a). It has two 20mm MG 151 cannons, two 30mm MK 103 cannons and two 30mm MK 108 cannons. The highpoly is finished. Ive started working on the lowpoly but im wondering if 17k tris is too much. So…
Hello, We are trying to export a model that was rigged in Maya. The problem is that we get the following error when exporting the smd: http://www10.0zz0.com/2014/01/03/17/369670879.png Heres some context: http://www5.0zz0.com/2014/01/03/17/798274051.png The bone causing issues is the hip. Could it be because plevicroot…
Hi guys This seems like max 101 here, all I'd like to do is get out a copy of the normal buffer when rendering in max. I'm using default scanline. I only really use max for making FX textures so at the moment I'm not concerned about the best renderer, and almost out of prinicpal I don't really want to have to try out Vray,…
* Blendermarket (use this code to get 15% discount on blendermarket, valid until May 30: *spring-sale-21* ) * Gumroad Version 1.1 has been released * Export path is now optional, it is now Blender scene saved location by default. * New mode: Empty is used instead of collections. That way it is possible to offset assets and…
If you are doing it via css you need to use floats this article explains how they work a bit better than I could: http://www.alistapart.com/articles/css-floats-101/ To get two columns you need to make sure the image is about half the size of the container, here's a quick an dirty example: CSS: #container{width:800px;…
Comic writers I know (from listening to comic centric podcasts) who got gamedev gigs: Sean McKeever http://www.seanmckeever.com/ [Marvel books > Bioware Austin] Kurtis Wiebe http://ca.linkedin.com/pub/kurtis-wiebe/9/641/169 [bus driver > Image comics > game studios] Rick Remender: writer for Dead Space, Bulletstorm;…