Since you're using CRYENGINE, play around with the vegetation tools for random size. Are you using the Vegetation shader too? There's a Backface Lighting(something like that) slider, you can use that to fake variation. Random rotation + random size + adjusted backface lighting can give you some nice variation. Add other…
Thanks :) I did some in engine tests for the grass to see how it looks (first attempt) There is some slight blurring due to the grass swaying with the wind in the in-engine screenshots. the grass texture : Now that the workflow is setup, I'm confident about modeling complex vegetation. I'm also testing the possibility of…
Great environment onion head, I would love to play this ingame! The vegetables are very realistic, but I would rotate them around a bit more so they aren't perfectly stacked, vegetables (especially cucumbers) are always misshapen so they don't stack up in a perfect line. One other thing you can do to set this environment…
One thing that comes to mind right away is the lack of support for baking passes with surfaces that have transparency. Especially troubling if you need to bake AO for vegetation or hair or whatever that's opacity-mapped. Also the trouble I get with overlapped UVs. Often game assets have symmetry or reused parts, that can…
killingpeople: Cheers :) Do you have any crits, though? I believe there is still room for improvement. dv8ix: Do you mean pillows as in cushions? ;) Or these supporting blocks? I am not a native English speaker, hence why I am slightly confused. If you mean the latter - what can I do to improve them? adam: Unfortunately no…
I got "into the zone" today (no pun intended [ok, fine, slight pun intended]) and cranked out a good bit of work, especially in the Editor itself. Some of this I also worked on over the weekend. Accomplished: - Removed placeholder trees and replaced them with Micheal's vegetation sets. - Used the "Fill texture" option to…
Currently I work with my game scene (see up this thread). Three of tasks I need to solve. Vegetation. Cars. Gas pump. And if with the car and gas all clear, vegetation is problem. Because Unity3D have no good basic shaders for vegetation for isometric point of view. All grass good for FPS and TPS games, but very bad for…
Althought it's silent about me and my procjets I'm happy to be able to share some of my latest contract work with you. Currently I'm working for an upcoming Cryngine² licensee on realtime visualisation for solar technology. There's no NDA and I'm allowed to share some stuff. This level is a prototype I did to iron out a…
Hello! I've never produced Concept Art in a professional manner before, but this one very much peeked my interest so here I am! My idea sprouted as a classic kind of UT level , however I decided come up with backstory to inspire me some more. Background: A Liandri deep space mining vessel, "The Templar IV", lost contact…