Hi, I've been working on this environment pretty solidly for the past couple of weeks. Besides the train, which I started several weeks beforehand and worked on pretty sparingly. If you're interested, I set up a quick Tumblr when I started to follow its development. You can view the concept art I based this on etc there.…
Introduction. Hello, firstly thank you for checking out the thread. My names Jamie Moore and I'm the project lead for GoldenWolfGames current project Rize. Okay then lets give you a real brief introduction to Rize. Rize was originally planned to be a Single-Player and Multiplayer first person shooter, around a month and…
Introduction. Hello, firstly thank you for checking out the thread. My names Jamie Moore and I'm the project lead for GoldenWolfGames current project Rize. Okay then lets give you a real brief introduction to Rize. Rize was originally planned to be a Single-Player and Multiplayer first person shooter, around a month and…
started up a new IG for a project I have in the works. Going to be a mixture of game art, tutorials, industry advice and pretty screenshots from whatever I am playing atm. https://www.instagram.com/polygonacademy my views on IG are it should be the place people are documenting their journey/process and artstation should be…
here is a animated gif embedded in a post showing how to do it if you have a image host (I use flickr) you can upload images and copy the url. If you have a FTP you can upload the image yourself and copy the url. All what's left is to use the
Well, I wasn't sure about posting a late Art Challenge post (or where to post it if it was late), but since @LeonDreiling is doing it, I guess I will too. I started on this with only three or four days left of the 100th Art Challenge, and thought I'd just churn out a quick low or mid-poly prop. Some better planning at the…
I have no issue with him posting as many times as he likes, I just don't approve of the attitude. There are a lot of us who feel our art is substandard (wether it is or not) but that doesn't make us make topics with titles like "This post may be killed, but I have no regrets". If your threads keep being locked then maybe,…
If you post your UVs we can critique them but its kind of hard unless you post them What don't you understand about pixel density? It's best to maintain a uniform pixel density in most cases (especially in environment work) as uneven pixel density will make sections stand out weirdly as they will appear to be more sharp…
I asked this before, and was guided to the cut & Paste in Character Studio, as well as the "Character Tools". For the most part it worked sort of, until we found out that the "Cut & Paste fuction 1.) only worked inside one file, and 2.) Caused the files size to bloat immensely. The Functionality I need is what I had with…