Good day! I am looking for a full-time or part-time/project job as a 3D artist. I have about three years of formal work experience. I can work with the full cycle of character and environment creation (modeling, texturing, animation). Among my key skills is the ability to find solutions in non-standard situations (if they…
A similar method was used in ImageSynth (now discontinued). There's also Pixplant, which uses a different algorithm altogether (pixel based, and not patch based as far as I can tell).
Thanks guys! PixelMaster! I love that, i don't know what you did to it but I really like that direction, working on it right now! I expect to have something to show you guys tonight or tomorrow morning! cheers!
You also got pixplant http://www.pixplant.com/index.php might be worth taking a look at for your list. And the xNormal and nvidia photoshop filters. Edit: one more http://www.smart-page.net/smartnormal/
Compatibility | Documentation | Asset Store This package extends Unity's Post Processing Stack (v2) with 33 additional screen effects. Aiming to provide visual enhancers or feedback effects. ⚙️ Post Processing Stack benefits • Effects work in Scene View • Changes made in Play-mode are saved • Profile-based settings, easily…