Ah I found it.. for whatever reason you have to enable nodes by clicking "use Node" why would you have to enable nodes when that is all the node editor is used for. weird but okay
When it comes to vertex painting blending 4 texture maps
does not work. I applied 4 masks or alpha maps
for each texture and it works! (Picture Below) So blending more than 2 texture
maps alpha maps are required also to avoid any transparency issues as far as I
know when it comes to using Layered texture node. I also came…
Does anyone knows a simple way of doing repating chains of nodes with a parameter how many times I want to repeat. I am trying to do a slope blur with more than 32 shifting and each shift takiing each own vector/direction and it's a hell of a tedious job. In "Filter forge" for example there is a "loop" node you can connect…
I have been struggling with this for a while now Is there a way to display a texture u have modified in the node editor for materials cycles( not compositing editor) using the invert, rgb, contrast nodes in the viewport or uv/image editor? The compositing editor has this, why not the material node editor? The only way I…
Have anyone managed to do something like that? With halo distance variable by noise input?It's perhaps could be possible with loop node or slope blur approach with more steps but I wonder if there might be a simple quick solution for this ?
So im having this issue where I want to use the tile sample and give it specific inputs, afterwards I want to expose it that way that the user can change the pattern distributed by the shapes via a slider that would change the number of the distributed pattern inside of substance. Not sure if im approaching this wrong but…
Inspired by Koola https://twitter.com/koola_ue4/status/832696705237725184, I made my own procedural sticky note generator. Slight difference between theirs and mine, the blueprint fills the entire space between the start and end nodes with sticky notes, instead of them being individual actors. I could use some more random…
Here is current log for next release [Only main one]. -[Keyhydra Buisness] : We're now part of ADN [Autodesk Developer network]. -[KeyHydra Core] Added support of upcoming Modifiers, Plugins, and Presets files. -[KeyHydra Core] Added Partial encryption of files. Will allow users to tweak default values to their taste.…
Thanks MACHIN3 The wrapping tools got some major improvements in the last few weeks. Development source code is available via GIT release likely out next week. Creating icons and UI is just as important as the code, I sometimes get bored with just the coding and need some creative distraction on the project in order to…