Hey everyone,
I have a question about the Ambient Occlusion (HBAO) node in Substance Designer. Whenever I want to use it, I have to run the output of the node through an 0 opacity blend node. Otherwise I cannot plug it into anyother output, not even the final output for AO.
I have the same thing appearing with the Emboss node.
Why is that happening?
My first guess would be, that AO is a more complex map than grayscale. Am I on the wrong path here`?
Some clarification would be very appreciated,
thank you!
Finn
Replies
I don't know the difference between AO and HBAO, gonna look that up now ^^
Oh wow, yeah you are right.
Can you explain to me, why this happens?
With most of the other nodes, material mode works perfectly fine.
On the bright side, that allows you to right-click drag and drop the node in your 3d view and that will plug the AO automatically without the need to go through an output node.