Blackfire Studio is currently looking for a freelance designer to create our new logo. It's that easy ! If you are interested feel free to drop me a line with a link to your portfolio at contact@blackfire-studio.com Thank you very much.
EDIT: fixed, the problem was that i had used position constraint on the upper front leg bone to link it to the spine. I removed it and used normal link and now it works As the title says. The problem is that when i rotate the character or just move it around, the front leg bones don't follow it correctly. Some pictures to…
Contact Info: Hello! I make logos. If you want to contact me, please use e-mail. I do not visit this forum frequently. I accept payed offers only. Thank you! More works at ArtStation. My e-mail:
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
Please could somebody help me?! I want to change main "Quake 3" logo on the top of the main menu screen in the game Quake3. Where is it located in pak0.pk3? Which filename or where can I change it??
Like some random phone taken picture of a sign, low res and blurry to something ready to turn in vectors ? I tried some Ai upscalers , Ai image generators , chat gpt . Upscalers are useless until you have already nice photo . Generators do something fancy and never what you actually need . I know Photoshop has some font…
hey guys, i'm wondering how i can use stickerts, numbers, strips or what with the quixel suite... i mean how can i load and place them in the right position on my mesh ? a good sample is the quixel cover on the main site, how is the 04 the ornage strips and the no smooking logo placed ?
Hey PC, I am currently working on a new logo for a socio political comics company. Having trouble with the eyes, if anyone can manage a quick paintover, it would be much appreciated. I'm going for a soviet era propaganda / stenciled look twisted towards more modern / hip. Full thread with more detail:…
Hi I have realized a illustrator logo exported from a PSD file , then I imported in 3dsmax and added a bevel modifier , refined with a graphite tool quadrify over an edit poly and finally imported in zbrush , but since the model has not all quads I do not get an even distribution and as well I do not have a even smoothing…