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Need help with dragon leg rig in max

polycounter lvl 7
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Zaerah polycounter lvl 7
EDIT: fixed, the problem was that i had used position constraint on the upper front leg bone to link it to the spine. I removed it and used normal link and now it works


As the title says.
The problem is that when i rotate the character or just move it around, the front leg bones don't follow it correctly.

Some pictures to show what i mean.
Default pose, nothing wrong here http://tinyurl.com/pcs6vh3
Rotated the character and the bones are completely off http://tinyurl.com/o2hfsy3
And a explanation picture how i rigged the leg. http://tinyurl.com/lscleec
I used 2 hi solvers, red and blue and then i position constrainted the red to blue.
It gives me the motion i want it to have when i move the leg around but as seen before, it breaks when i move rest of the model.

Would really appreciate if someone could help with how to fix this, or even better, give some tips how to rig leg like this properly.

Also the scene, http://tinyurl.com/n42zakd, saved in max 2013, fbx didn't work properly.
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