Avalanche Studios New York is looking for an exceptionally skilled Concept Artist to join a top-tier, experienced team to help craft cutting-edge game worlds for our next AAA game title. We are interested in hearing from all levels of developer for this position; junior, on-level, and senior artists. The Position As a…
Yesterday i was approached via email by a guy who is producing an insert for the national public-broadcasting company (think BBC except less international). He had seen a model of an RK-62 i had made on crydev.net, and he asked if i could render him some footage of it so he can use it in his insert. The problem is he asked…
<font color="red">Project name</font> Lightbringers of Dunharrow This is the original name for the project. It serves as a guide to the final destination as well as reminding us of its origins. The game will re-create the feeling of old top down action games such Crimson Land, Get Medieval and other games of similar style.…
There's also no media content that can practically be consumed at that resolution with the exception of images. You don't find video in higher resolutions than 1080p except in extenuating circumstances.
A lot of game developers here in Toronto graduate from game development schools that have their curriculum designed around a real world production cycle, with many students working with local studio's for course credit. Would this count towards them being considered for a position above junior level if their portfolio…
Yes, original problem was 'inner barrel', I did mention this... The 'stray verts' took over as the issue, and yes with hindsight I could have kept things simpler and focused on one issue at a time, apologies. The .fbx file you used is exactly the same as the one i have used... the various images i showed earlier than after…
No bsp . Biggest assets of buildings in background and smaller one except the towers are using general use materials . Towers (except the roof element) and smaller assets are using individuall uvwrapped materials .
This. Except 3D Coat is awesome for everything (except animation). It's just especially good for handpainting and UV Unwrapping. Like, you just click on where you want seams and it'll make your UV's for you.
Hi, thanks for replying. Firstly, we don't need to bake an object-specific normal map? But if we put normal decals on our object while texturing, and exporting that would definitely work, right? Because we are exporting the textures and the normal map is going to export? Without baking it right? So in pre-processing, we…