Another quick-ish update. I had some issues with getting the expressions to load from DNA into unreal and I think it's because the file I was working on got a bit corrupted or something? Basically, when I loaded my head DNA into the Metahuman Creator, it did not load the updated expressions. They looked fine in maya, but…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Splitting normals before baking is a good process. We have a bit about why this is important: http://wiki.polycount.com/wiki/Normal_Map_Modeling#Smoothing_Groups_.26_Hard_Edges Also some great examples here, along with info on why those extreme gradients are best to avoid…
Well it’s really up to you the members to post your stuff, share your tech questions & findings. There’s just no community without direct involvement. Sometimes I wonder if I should be doing more community-promoting things around here… recaps, contests, interviews, etc. Adam did a bunch of this back when he was running…
Hi Frank, first of all, thank you so much for taking the time to write this in-depth feedback. I’m really grateful that you did that. The branches on the sword really don’t look like the ones on the shield, i definitely need to go back and redo a lot of stuff. i’ve already made some changes, ditched parts that I felt that…
Admiral Runestorm, a 3D Miniature commission I did a few years back in ZBrush and rendered recently in Blender for my portfolio. You can check some of my Minis at my ArtStation; https://www.artstation.com/artwork/K3A5No
An improvised 'Trench Gun' or 'Breach' point weapon of a sort, with most of it's design ques lifted off of a Ithaca M37 + some field innovative experience the UAF are renown for so possibly in total 1hr and a half all up.
Some more renders for Artstation. Did some work on the face and hair since the last post, and some other little bits and bobs. Also made a pedestal for some turntables. Ended up not doing the embedded marmoset deal :-1: Comments/feedback still welcome of course :)
since i decided to do a full body anyway, i did some work on the shoes today. i looked up some victorian era shoes and pasted them in my reference board. i don't want to overcomplicate the design so i'm pretty happy with the result! last things to sculpt for the lady is her hair strands and some final refinements. then…