Frankpolygon's perspective is what I'd think about plus the principles discussed relate too other shapes/subd processes as well e.g. Hemispherical intersections "Segment matching is a fundamental element of most subdivision modeling workflows." It's not the topology "A significant problem with trying to formulate a fixed…
Hey there, I'm pretty new to this forum but I was wondering if I could get some feedback on this CRT TV model I'm making. I've been trying really hard recently to really get good at 3D modeling and actually learn industry standard techniques and stuff like that. I plan on duplicating and subdividing this to make a highpoly…
My view of things: (i could be wrong..)Suppose things like extra detailing can still be done, if people like to keep those anatomy muscle memories thriving due to repeated "recreation & brush-up", then it can still be useful. Not a big "make-art-button", guy as others of late have been by promoting it, so i would still use…
Hello everyone. This is my latest project with UE4. Video: https://youtu.be/ZPo-6iTWcY4 Project page: http://ali-rahimi.net/pages/portfolio/dry-land.html Executable file: http://ali-rahimi.net/portfolio/realtime/DryLand.exe
Wanted to practice my material skills today, so I made a CRT material with scanlines that are affected by the viewing angle by using a fresnel, and subpixels that fade in if moving close to the screen. Small breakdown, images and a video in the AS post. https://www.artstation.com/artwork/vv6yv
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
Thanks! That makes sense. For now I’m not trying to make a fully functional live portal to another level. I mainly want to fake the visual depth and make it look closer to the reference. My current setup is pretty simple: * one separate plane/material for the outer ring, * one plane/material for the inner core, * both are…
Hey guys! I am trying to make some scars on my character, I would really appreciate some feedback and or advice to make them look realistic and convincing. what do you guys think of my attempt?
I wanted to create a convincing safety reflector material for a future project. I spent a weekend toying around with it in the latest version of Unreal. Here is a description of how retroreflectors work: https://sky-lights.org/2020/08/10/qa-how-bicycle-reflectors-work/ These reflectors are cast in transparent plastic with…