Think Metal Gear in Germany 1942. Infiltation, Sabotage etc The Body is at 1820, weapon and equipment are at 680 tris. I was planning to use a 512x256 map for the body and a 256² for the head. Comments and Crits are welcome!
of course a screen of your char would help. ;) if you have a seam, maybe you have some mipmapping artifacts there. if you set your viewport prefs to unfilitered things shold be alright. but this is just a guess...
No need to get defensive, I was just trying to point out to EQ how a uv filter might come useful :) A good uv filter really doesn't degrade that much quality (so far I haven't seen any real tests proving that it does) unless of course you're shooting really really low light and have bright light sources, in which case some…
Because I am curious: What satisfaction do you get when you cover your personal artwork in post-effects and post-processing that completely hides the work you spent the last X amount of hours on? I get that most art in our medium is covered in post work, but you're spending such little time on these pieces only to then…
Xoliul: I mostly used the nvidia plugins, since I'm most familiar with them. I tried nDo for the seams, and I wasn't really getting results that were that different; they were just more controllable. It was definitely pretty slow to transition in and out of nDo with a 2048. I need to spend more time with nDo though, it's a…
Spark - is that omething for TF2? Animations are really lifelike, perhaps more antenna movement though. :D WIP Untilted UT2004 project, trying to make quick modular assets that light well when vertex lit and fit with existing theme. [ame] http://www.youtube.com/watch?v=Wv5UW46yqq0[/ame]
Thanks for the tips! So far I've been listening to a lot of "storytelling" podcasts. Very good for escaping on the subway/falling asleep/running/whatever. Not very good for listening to when working though, kinda hard to concentrate on both. Snap Judgment UnFictional The Moth New Yorker Fiction
hey guys, I have a question about UV Maps.... After unfolting an object in 3ds max for some reason all unwrapped parts ,4 balks... "which have the same size" have different UV sizes... is there any way to pack them togetherand resize to the same UV island size ?