Hi all, I have been using Maya for years and this seems to always have been how it is - when I use the automatic layout tool my maps are always upside down on the UV map. 99% of the time this doesn't really affect anything but every now and again it makes me go on a rant. Does anyone know why this would be happening? I…
Hey guys, I've collecting some stuff to throw in a portfolio and it would be super awesome to get some feedback on my initial layout ideas. As of now the link just goes to a page with a giant (GIANT!) non-interactive image, but when it's done the idea is that each square will be clickable - either to get to a full-res…
A guide discussing UV layout pros and cons, posted recently: http://makehuman.org/node/420 anyone have any thoughts on whether this is about right, or complete falsehood? Feedback appreciated, oskar
Hi there, I'm trying to create this in Maya: But am really stuck on the model layout before I apply the two bend deformers. It's obviously one piece repeated, but does anyone know the pattern to work successfully? Whatever pattern I chose before bending I ended up with distorted parts and pinched polars.
Hi, How can I label and layout single nodes in SDesigner due to export for Painter. If I import my substance in painter, all node parameters are in one column with no dividers or node titles/labels. Thx
YOu'll never get rid of it 100% unless you break every face into its own island and relax it and at that point everyone points and laughs at your insane vert count and impossible to create materials. The best you can do is use as few seams as possible, hide them in logical spots and try to work around the stretching as…
Straight to my problem. My problem is below as you can see my 3 uv shells have same texel density but I cannot layout three of them in one uv space because of the third uv shell. I am able to pack two uv shells but the third is a big problem
Hi guys! The title sums it up. Actuall i am building a warship for a client. I want it to be game ready. Is uv layout worth it? As i already have some experience in 3ds max. It is preatty big and complex model. So any uv mapping workflow will be pretty awesome. :smile: Thanks! :blush:
Hello everyone. I am close to wrapping up a portfolio project and I hoped to get some valuable feedback mainly on composition, lighting and colour grading from you guys. My goal was to capture a narrow, Mediterranean style, iconic Lisbon street in a small diorama, by using only a handful of modular assets. I textured…