Hey, I was wondering what would be the best approach for this models material. This is a glass wall and it has blinds in the middle. I have decided that the best way would be (if I am right). To make it a 2 sided material so when you walk around the other side or the blinds above the players view are still viewable.…
Where do you get your industry news/articles, and why do you like said publication(s)? The List: Targeting Developers:* Gamasutra Mostly topical articles, industry news and the occasional indie post-postmortems on the front page. Plenty of user submitted gems if you're willing to dig. * Gamedev.net Not too familiar with…
Yah, I'm mostly a texture artist and have little 3D knowledge. I can't find, for the life of me, if its possible to turn a Max model that has 3 sided polygons into 4 sided polys to be imported into Zbrush?
Heh, I know how you feel... trying to get my site to look right on IE6 was like getting blood from a stone ... it's still not 100% right actually but AFAIK there's no way to fix the problem with mine in IE6. Fortunately it's not really noticeable unless you have Firefox and IE open side by side.
I'm sure other people have figured this out as well but I thought I would share it since I have never seen it before. Often times when sub-d modeling you will be turning 4 sided shapes into cylinders by connecting across both sides of the quad and then scaling the new vertices out. In the past I have just eyeballed it and…
Hi, I'm trying to figure out how to make my texture still tileable after 90° rotation degree for all sides. I have tried a couple of experiments with mirroring and symmetry nodes but it didn't tile as I wanted. See attached gif below what I mean and what I want to achieve: Is there a way how to make it happen in SD with…
Finally, After months of delays and pushing off the release. I have decided to release 1.1 of my TPP shader to the public. Unfortunately, I was not able to fix the normal map issue for the time being. It would be nice and I hope that at some point in future this will be addressed but not for the foreseeable moment. This…
Hello fellow polycounters, I have an issue here and I wanted to ask if any of you know about an option in 3DO that allow 2 sided rendering? thanks for the help