If you don't mind me asking, how did the exhibition go and this is a serious bid btw I'm curious if the kitty is for sale? she or he is particularly gorgeous :) Your painting has come along in leaps and bounds - so nice one Marie :+1:
I'm looking at getting into some stylized work and I'm trying to use something other than Painter for it. When using Painter this effect is usually achieved through Designer with custom made materials and filters. Hand painting in Painter isn't great due to how the brushes work. You cannot layer properly like in Photoshop…
I have high poly model in zbrush and i have low poly model that i got when i used topogun 2 TO RETOPO ---- Used UNFOLD 3d to get uv mapos on low poly model and got uv ilands (as mutly tile UV-s) UDIM-s ---- So now i need to get maps like normal maps etc so i can take those in to mari. As it has UDIM-s /multy tile UV-s this…
I'm still pretty new to Mari and I was wondering why my image looks so bad whatever file type I try jpeg, tiff, Targa, psd, exr they all look terrible and I don't know why? my channel is 32bit float, 8k
Hello Polycount. I have a question about topology in Maya, I see a lot of 3d models that have very smooth surface but with least amount of polygons. How is it possible to have that kinda of smoothness but without having many polygons?…
Hi there guys! Just a friend of mine and me messing around with MARI, trying to texture a drone Scout model. We were calculating the AO when suddenly this ugly thing appeared. Could it be an issue with the actual geometry? or is it more related with the normals? Can anyone help us solve this issue? We've been trying…
That looks awesome! Also make sure you don't base the head size for a regular marine, on the head size of the marine in terminator armor which is shown in Reichs post, last image. They've been drawn is so many different shapes and sizes over the years its hard to be precise. The best you can do is stick to a few ref images…
Hey, I'm new to Mari (great software though haha!). I'm having some odd issues when baking my projection down to my mesh. After projecting, I hit 'Alt' and the bake buffer starts working but then once its finished it seems to only bake a certain part of the projection. Almost like it bakes a part and then 'Undo's' the rest…
Im new to Mari I have a setting that I dont know how to turn off there is box that wont allow me to project textures outside it or paint. It shows the dimensions 2048 x 2048 16 bit Half Paintable. I have attached a screenshot to show what it looks like. Can anyone tell me how to disable this? so I can paint within the…