Hey! I'm working on a Houdini Engine cable tool. I want it to be as artist friendly as possible. So I'm here to ask for feedback. What would you like to see in a cable/wire tool? What should the workflow be like? Since it's an engine asset, it'll work wherever houdini engine is supported (Unreal, Unity, Maya and so on).…
I figured out the meshes were not showing up - I exported them from Houdini FX. I resave them in Blender and they show up. But for me no .obj directly from Houdini works.
This should work fine using Houdini vdbs through the houdini engine instead of going through zbrush. That way you could optimize the mesh or whatever else you need to do in one go too.
1) I've been dabbling in Houdini this year and it is a steep learning curve. It is an amazing program if you stick with it. It's crazy powerful. It's like getting the ultimate problem-solving toolbox but when you open it up all you see is lots of tiny pieces. It's not really comparable to learning "modelling". 2) There are…
Wow, just read that. It's really sad what's happening to you and the attitude you are getting. You are a really talented CG artist and the Blender community is lucky to have you. I see you are playing with Houdini, you should consider making some Houdini assets for your gumroad. I and many others would happily pay to have…