A #Medieval Style Oat Covered Stone Baked #Bread made for Get Dead Entertainment made with #ZBrush #Maya and #substancepainter Get the #3dmodel at https://bit.ly/2ZWLy4I #3d #3dart #3dartist #3dmodelling #gameart #lowpoly #environmentart #prop #gameartist #gameassets #unreal #realistic #pbr #pbrtexture #fantasy #unity
[ QUOTE ] BTW, I was approved for Osnabrück but decided to go to university instead. [/ QUOTE ] Probably a good choice... Osnabrück isn't exactly exciting (I am not from here originally)... but it would have been fun having another Polycounter in town. (Gameart and stuff like that is still a rare hobby )
Thanks Nynedown I did think of dividing up the 3D page and into gameart and non game art but that proved confusing because its all sorted chronologically by year at the moment so the easiest way I could think of to show off just game art was to have a new page for it.
I expect I will contribute again, certainly I have more things I can comment on than I did before and I have a lot of information on carpal tunnel, rsi, tendonitis, arthritis and general hand / posture related to gameart creation. Great work Rick. r.
Just gorgeous. Great colors. Even my gf who's not into dota/gameart said "That's really cool!" when she walked by. e: motenai: You are doing nothing wrong. That happens when the server are experiencing heavy load. Just wait a few hours or try until it works.
Contact me at: Tom.Klovholt@Shadow-Embryo.com for prices and info for custom gameart and music. I also work for royalties (30% minimum,in small teams), but you really have to convince me that you’re working on an hit (no mmorpg’s and no projects with an timeframe over 6 months). More samples available on my website:…
Realistic Foliage Creating for Game Learn on https://www.wingfox.com/c/8943_2670_25550 Core Knowledge Points 1.Creation of Textures and Materials 2. Modeling Plants One by One 3. Finishing The Foliage Creation 4. Creating Normal Scenes & Final Conclusion Software: #Photoshop 2017 or higher, #Blender 2.93 or higher, #Unity…
lol. i live for this shit. morrowindssky (whatever your usename is) why did you register at polycount? unless you want to do gameart theres no point in being here just to post shhit. seriously there are other forums to do that sort of shit just type on google: forums to troll on
Lazy gameart is already here and has been for ages, so maybe this will make the lazy stuff look better :) This is one of my all time favourites, and while it wouldn't be fixed by ddo maybe the time saved from using it would allow someone to spend 30 seconds fixing things like this.
When I review portfolios I could care less about the limit the artist imposed on themselves. I care far more on how they used the triangles and how wasteful or useful they were. With that said, relative to many other aspects of gameart, coaching someone to be more efficient with their poly budget is pretty low hanging…