[ QUOTE ] is it just me or are you weirded out by the Disney font used in the movie title? [/ QUOTE ] Why is that weird? Disney profits off of Christmas as much as anyone. It's one of the few fonts out there that instantly bring to mind a specific company -- pretty logical choice to use.
news report on what i've been working on with Disney and Jakks Pacific, me and Almightygir are doing the character models for all these apps :) http://news.yahoo.com/disney-joins-jakks-la-billionaire-bring-toys-life-113245411--finance.html Heres some stuffs
Well it might have gotten cancelled because it wasn't getting the views. :( I think the first issue was having it on Disney versus one of Disneys more main stream channels since this is more a all ages show than kids. If you haven't watched it, please give it a shot.
Yeah, my guess is that this is probably a Disney mandated offing of those two characters. Two stars on your highest rated show have highly publicized arrests...Not good for the Disney image. Write em outta the show. I'm sure it's no coincidence that those two were the ones killed.
"Disney Interactive has laid off roughly 700 employees, according to a New York Times report. The cuts represent 26 percent of the company's global workforce." http://www.gamesindustry.biz/articles/2014-03-06-disney-interactive-lays-off-700 What even...? Do you even employment...!? What is happening to this industry!
Here's a Disney inspired warrior princess I'm working on. I made a WIP thread where I'll post more updates as I make more progress. I'm also open to critique and any suggestions! http://polycount.com/discussion/169089/disney-inspired-princess-amelia-wip
i will not name names, but i know of several studios implementing the brdf physically based model from disney in game engines. its all open source and you can find a lot of info by doing a google search. here is a pdf explaining the basics. http://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_slides_v2.pdf
Is there bulletproof way of converting quixel's material library to Painter ? Some info here http://goo.gl/3A4LuR, but there is no "Disney GGX" preset ... maybe "Metalness PBR(Disney) or RenderMan(PxrDisney ) and also i've got problems with roughness channel, can we invert specific channels in Fill layer ?
Disney and pixar have been using this system for years. So has the vfx industry. For instance check out this paper from wreck it ralph: http://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf imo with 90% of whatever you do, physically based rendering is going to make it better and easier.
@Kwramm about vfx, dont forget vfx and animation are part of the same industry. all the animation studios do full service and original productions. they are the one who are responsable for all this not the small boutique studios. ilm, its part of disney now. its disney that is shuttering production in california not ilm.…