What values did you input to the fresnel script? The RGB values are very sensitive(at least in Max/Vray) Slight changes in value can greatly influence the result. You shouldn't need to mess about with inverse gamma(.4545) if you're set up for a LWF.
Hey guys, glad to hear you're liking the changes. I've made some further adjustments. I also realized I was saving my updated file to the wrong folder haha. Re-download now for significant modifications. I shifted some elements around to accommodate this. I don't think button highlighting is possible so I went with the…
hi all! Got a lot of good feedback last time on my Roman Soldier. So here's my next self improvement WIP. I'm using 3DS Max 2009. Currently the model is at 4543 triangles. Which of course is way way too much. I am going to try and get it down to about 3K triangles. I'm planning on doing a texture map and rigging. Crits…
I don't know since i don't have full maya only lt. I did find this though... http://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/Maya/files/GUID-F7A7FC66-4D36-4544-9DBD-24FA35C66C2C-htm.html as for mudbox i also have no clue, some people say it's already linear but exports non-linear?
You deleted the </div> tag for your footer. Try this code, it should fix it. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="https://www.w3.org/1999/xhtml"> <head> <title>Daniel Paynter's 3D Portfolio Site</title> <meta http-equiv="Content-Type"…
Looking for individuals that would like to create characters for our indie game. The game itself is 2.5D, and uses a cell shaded artstyle. Currently some of our artists are japanese, but they are perfectly able to communicate in english. The job would be the creation of one gameready character model for cellshading.…
Have been working on this "oldschool" M1 Garand for a while. I would like some strong critic on this. Its all hand painted except for some brushes i made from textures that i used for grunge. Some textures are bigger then what the are supposed to be if it would be put ingame. Its not all fully optimized yet i will remove…
Hi people. I need help or tips with an issue I'm having with normal maps related to the angle of the clusters in the UV mapping. Here is an example (ignore the wasted empty space in the UV): Since every slice of the octagon is identical, I want to texture only one slice and clone it 7 times with a rotation of 45º and then…
Hi, It's my first attempt at weapons. My friend has told me that guys at Crytek use decals for labels to make them sharper. Maybe you know any other useful techniques? Please tell me what do you guys think. As always feedback and advices much appreciated! Shots: Wire: Maps: Diffuse: 2048 Normal:1024 Spec: 1024 Lables Diff:…