Hi all again Back with my next environment this time a cyberpunk environment based off of concept art by Adrian Marc. I've got the scene all laid out and basic colour and lighting started. I thought now would be a good time to start getting some feedback. Cheers for taking the time to look and looking forward to hearing…
How do they achieve such awesome looking animated screens?? Are they Gif based?? How do they make it look like the screen has depth/layers of animated parts? I don't want you to take a bunch of time to type a book telling me exactly how it is done but can someone provide a super brief explanation and maybe point me in the…
updated ye ol' reel for 2017. some new stuff, improved some previous stuff where I'm able, and tighter cuts. Incremental updates throughout the year I expect. https://vimeo.com/204589591
March 6 2026: Star Citizen Live: Q&A Tech Talk w/ Sean Tracy https://www.youtube.com/watch?v=mmxmkx87qcE Edit:Sooo full release slated for either 2027 - 28?
TL;DR: I am wondering if anyone here have tried building games for Nintendo Switch dev unit, and have some idea on what sort of ballpark polygon count threshold I can expect? ---- I know, I know, polygon count is hardly the only factor for performance, given these 2 articles:…
Hello guys! I really wanted to get my hands on development of stylized environments, so I ended up trying to replicate one of the scenes from "Cowboy Bebop" in Unreal Engine 4. Here are the results: https://www.youtube.com/watch?v=eRoazDN0JAc About 2-3 months in a nutshell *includes free time: Software used: 3ds max,…