Flag: Spam* Subtracts 1 from a post's score. * Removes 1 point from the author's overall score. * Posts with -5 points are automatically removed for moderation (in Spam Queue). Flag: Abuse* Subtracts 1 from a post's score. * Removes 1 point from the author's overall score. * Posts with -5 points are flagged for…
LoL this makes me mad. I dont know if it is this hlsl compiler or max but it is crazy. I've put my code into some fancy functions like Xoliul did, to get a better overview. But instead working like before as I would expect it, it does not I've got no compile errors or anything else, but my specular calculation doesn't work…
All engines should support it. The UV sampling goes from 0-1 in both U and V directions You simply lay it out on a 2:1 space, like from -1 - +1 U and 0-1V then scale all the UV's by half (0.5) on the U axis and put them back into the default 0-1 UV space. IN your program they'll look stretched but they will read a 2:1…
Since the Blender Mega Thread is bugged somehow (I can't write an answer there), I'm opening this new thread. I'm having a problem with transferring the vertex order of one mesh to the next. I have the single body of a character (without the head), and two heads of the character (same topology, only shape differs), and I…
Update -- found this guy's amazing script, fbx_properties.py "Take the output from the cmds.FBXProperties() command and convert it into useable cmds code. This will allow you to quickly set attrs that you want in the FBX export ui and get the results back in code."…
My examples are in Zbrush, but the same principles apply no matter which software you use. There is no 'right' way exactly, but there are ways of doing things that are considered 'industry standard' or are proven to be better ways from experienced people. It takes practice, trial and error to see what works best for you.…
yeah, this isnt really specific to UE3 and if you set your compression type to TC_Normal map on import it will do this automatically. The reason it does this is textures go from 0-255 but normal maps represent a vector in each axis, and the vector can go from -1 to 1 so you have to unpack those channels(Axis) from 0-1…
Canon EF 50mm 2.5 macro falls into that price range, but that is a 1:2 macro (which means it doesn't focus quite as close as a 1:1 macro, but still very close). Tamron 90mm 2.8 also falls into that price range for a used copy, especially one of the older models (all are good). Its a 1:1 macro and at 90mm you get more…
This Thread has been created for the University of Advancing Technology Art Jam. The Art Jam consists of three days of creating 2D and 3D game-quality art given a random theme. Artists will convene multiple times a day to post their progress and receive critiques, using these Polycount Forum Threads as a submission tool.…
well before I got your PM I already read this thread and r_feltch_r's comment ;) copypastepixel wrote a initial great script to export a OBJ file with some default modifications using binary hacks http://www.polycount.com/forum/showthread.php?t=71230 I used parts of his technique in TexTools for the…