good to finally be able to say i've moved jobs after 12 or how ever many years ... and very happy to say that after joining a brand new company that was just a few guys in an empty room with zero equipment only a handful of months ago, here is the first breathing product of our many, many labours : Pitfall! trailer [ame="…
After a summer of shameful procrastination and projects started without being finished, I feel like I should at least post some of what I've been working on: First, an old LeMat Revolver WIP. My first attempt at modeling a weapon: http://www.tonysladky.com/2011/05/23/lemat-revolver-process/ Next, the progress I've made on…
Okay so, just for the record, and for anyone else looking into this: C:\UDK\UDK-2010-08\Engine\Config\BaseEngine.ini Line 720: bUseMaxQualityMode=False C:\UDK\UDK-2010-08\UDKGame\Config\UDKEngine.ini Line 817: bUseMaxQualityMode=False * I changed both of those to true, and it did nothing to resolve my issue. * I also…
hey guys, over the last few days i've been working on this: I'd love for people to play around with it and let me know what they think. http://crazyferretstudios.com/public/PhysicallyBasedLighting.upk The reason i made this was to get used to a newer way of working, with the industry moving toward a PBR setup, and very few…
PBS ARE the big deal for next gen ;) Some links from my collection: http://blog.selfshadow.com/publications/s2013-shading-course/ http://u3d.as/content/brian/physically-based-shader/4yS http://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/…
Recently, there was an interesting article on arstechnica.com about developers turning indie: http://arstechnica.com/gaming/news/2011/08/experience-going-indie.ars While reading it, I found myself nodding in agreement with several of the cited reasons people turn to indie life after being in the biz. It made me want to…
Finally got back to finishing up this character! Started this guy when I was taking Ackeem Durrant's course at Vertex School. I learned so much throughout the process and had a blast creating the demented look and the snake assets. Each stage taught me something new, and it was great fun! I did make other characters but…
There's this game, Pandemonium! (1996), it was ported to the PC in 1997 so it uses that segmented body animation technique, but it wasn't originally built for the PC. Go to 08:50 to see a close-up of a character: https://www.youtube.com/watch?v=u3vJsaAE0SU&t=530s
I work for a small privately owned studio, we're doing good, we grew in 08 and we'll probably grow in 09 just not as fast as years past. We tightened our belts and made sure or finances where in line with our goals. We're kind of in a bubble, we are our own publisher and our funding comes from our profits and a few…
08 - Sun For the theme sun, I first thought of a person enjoying the sun, then it became Solaire, which subsequently inspired the prison cell environment. I went through a few iterations and can't quite tell yet which one I prefer. V01 - still like the cleanliness and readability V02 - cell environment V03 - wanted to…