I would find a real picture (not a render) of the knife you are working on, or as close to it as possible, and try to replicate it. That is the best way to start tuning materials and mesh details. You have too many factors right now working against you to get an accurate shading model. I say temporarily ditch any sort of…
Greetings Polycount, I've just started getting my Masters Degree in computer games design and for the first project I've been given, I have to build an environment from a piece of concept art from either Halo or World of Warcraft. I haven't attempted an environment piece in two years and last time I tried, it went…
Hi! My name is Marc Vives Dalmau, I'm a 3D environment artist and I wanted to share how I made a procedural house generator inside Houdini, in case it may be useful for somebody. I've been integrating this software to my workflow since summer 2021 and I'm very happy with the results. Hope you like it :) 1. References and…
No, mirroring is definitely the way to do it! I thought at one point that I had tangent space normals completly understood, then I ran into problems on some hard surface objects (a gun) and realized that they can be much more difficult/complicated than I thought. One thing you can consider is using object space normal maps…
I think the biggest area that needs work is lighting and composition, you've got some solid shots in here but there is a general bad placement of camera angles and lighting. Pictures 1,4,9, and 12 have better compositional arrangements with probably 1 and 4 being the most pleasing IMO. Strong lines leading towards the…
1) This didn't take long: http://www.artstation.com/artist/ScottMichaelH . The secondary images are still to come. With my hard drive dead I will have to grab them from my old portfolio. 2) I was confused about UE4 being either a one-time fee or a subscription service. The website seemed clear to me that it was a…
Hey guys, thanks for your comments! @ serriffe: hehe thanks, a raise would be nice, but for now i'll make do with some nice new art books with the prize money ;) @ Mordin: thanks for your compliment on my ruined scene...it's still WIP, but i'll start a thread for it this week hopefully @ Navi271 : thanks for stopping by -…
I'm gonna chime in here too with some stuff, as well as some advice since you mentioned the advertisement industry as well. I'll apologize in advance for it being a bit all over the place. I think it's smart that you are thinking of something beyond just games. I think too many students zero in too much on the game…
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Hi everyone! After a long public beta we have finally arrived and the wait is over! Lys 1.0 has been released! We would like to truly thank everyone for all their hard work & dedication in helping us make Lys the best that it can be. Going forward our journey will continue to update and improve Lys, so please feel free to…