so yeah, what the title says....I'm curious where do you even start looking!? ( other than the freelance section here) I have no problem locating and finding websites of gaming or vfx companies for fulltime work but when it comes to freelance/contract based I am stumped.
I'm trying to find art dumps, breakdowns and showcases similar to the following envs: http://www.dreamstation.cc/wp-content/uploads/2011/09/screen7.jpg http://www.gameranx.com/img/12-Oct/halo-4-ragnarok-2.jpg Does anyone know a "genre" for that? Forest terrain? Highlands? :poly124:
Hello everyone, I'm relatively new to Polycount (at least as a poster, I have been lurking for a while) and I apologize if this information is stickied somewhere because it's entirely possible that I just missed it when I searched. What is the best place to find concept art? I'm not a very talented artist, at least not…
Sorry if this is so obvious nobody even mentioned it, but have you checked it with Lumen and RT off completly? I vaguely remember William Faucher posting a video about this exact artifact and I remember being able to solve it on a previous project involving nanite landscapes, but can't remember how. I'll try finding it...…
Hi 3D artists! I currently look at polycount and reddit for finding freelance gigs, however I find that they are iffy at best, and 95% or more of the gigs are either unpaid or offer close to nothing in terms of pay (eg asking you to do hours of work for $15 or days of work for $100 etc). I'm feeling stumped so I thought…
(v2018) I have an editable spline that looks closed, and I can't find any openings. But when I select Spline level and click the spline, it says "(Open)". So, how would I go about finding the opening(s)?
You guys have any fancy blogs or something that you keep an eye on for this kinda stuff? I found a blog featuring spaceship concept only, and i thought. Why not environments only. I'm desperate here. I'm trying to find a appealing concept with some details that fits my goals. It's frekkn hard.
Hi, I can't seem to find an option to have a matte/unlit shader in the viewport and in Arnold renderer with latest versions of 3ds Max 2023, 2024. I just want a single colour or colour texture to appear as is in the viewport and in Arnold. But with some of the legacy shaders and renderer deprecated, I can't find a solution…
If you find this img useful give it a go helped me with the tennis object if you need more explanation ask.The normal folder and Krita are important the idea is to get more details out of the maps.If somehow this is known it wasn't to me before this. Enjoy...
Is there any site where you can find programmer who are looking for artist to work on their indie project particularly mobile like iPhone/iPad rather than PC game Mod (eg. moddb)