Hello, I am Jake Pleshe! About Me: I am a concept artist looking to work on a fun project with a great team. I thrive in collaborative environments and bring a unique set of professional skills with 10 years of experience as a Mechanical Engineer and 3 as a professional artist. If you have any questions please reach out!…
I'm looking into creating some Machinima and have a few questions about what engine I should use. I have access to both the Source engine and the UT3 and UT2k4 engines. I am planning on making a fake gameplay video for a Stratagy RPG using PSP specs. I need an engine that can handle scripted sequences well and i can create…
looking good! Maybe it would be helpful to paint height maps and use a utility to derive normals from those? e.g. Substance Designer or I believe the engine library even has a material function for that.
Been picking at this hair for a while, mostly at the engine setup and working with a friend to do a big breakdown of how we set up the wind shader and what different wind setups could look like in engine. Breakdown coming soon!
http://g4tv.com/trailers/hdvideos/37413/Unreal-Engine-3-New-Features-GDC-2009-Trailer.html New browser is awesome! drag and drop textures on meshes :) New Lighting engine :) I'd like to see that update in the next UT3 patch please :D
Hello guys. I am working on a complete level (Island) to be use for our Engine (Free radical). So far these are the results. More info about the free radical engine. http://youtu.be/VdTmTplXHaQ http://quest3d.com/forum/index.php?topic=70937.0