with that base you can also select a horizontal edge > loop > ring > straighten horizontally, then select an vertical edge > loop > ring > straighten vertically
I just select one of the edges and press Zoom Extents Selected (Z by default). That resets the clipping planes for the Perspective view, should solve it.
hello i was watching a maya 2013 tutorial then i came up with this problem: when i select a vertex from Right View the vertex's behind it doesnt get selected so i wanted to ask how to make it like that? i know its a ridiculous question but its bothering for me for not being able to do like that. thx and sry.
Is there any way to easily select edge loops on your model while in the max unwrap UVW window? this would really speed up my workflow! i really wish the selection controls were the same in unwrap UVW as they are in edit poly. Also is there a way to weld a group of vertexes in the unwrapwindow just like the weld button in…
So Im ready to export a scene into UDK. Built it out in Maya, but Im having trouble triangulating everything. I select all objects in my scene, select Triangulate and only one or two objects get triangulated. Instead of going and selecting each object individually (which would take forever), is there a quick way to change…
Modo selections style in 3ds max. Assign a hotkey(or button), select 2 verts/edges/faces woth desired gap between them and start pressing your hotkey. :) http://www.scriptspot.com/3ds-max/scripts/step-gap-vertedgepoly-ring-like-modo-selection Why I can't embed the video ?! :)
I'm learning the basics of 3dsmax poly modeling. I want to apply the soft selection falloff only for x , so if i selected a vert in the middle of sg, the falloff would only apply to the vertices on the left and teh right. Hope you can understend what i mean... I'm not sure if its possible.