Square Axe-2138 Tri's Round Axe-2226 Tri's Mallet-1718 Tri's Sword-1866 Tri's Finished and textured, I am going to try to bump map them now :'( . These are for Oblivion, and ummm yeah. 1. Flatshaded 2. Wire Frame 3. 4. 5. All of the textures are on 512x512's and could probably all be put on one 1024x1024, I was just…
Hi all! This is my first post and I'm looking for some critique on my project I've recently started. The idea is to have a timeline presentation of past Apple computers (ranging from 1977 all the way to the present or recent day). This is only one section of the project, which I currently I'm scoping out to be about 5 or…
Hey all! After seeing many of my classmates getting awesome critique on their projects I decided to post mine as well (better late than never) to hopefully get some crits and tips for the future. It's finally done after about 5-6 weeks, ended up at 6825 tris (the limit was 7k, character and prop together). He/she is a…
Hola, I was contacted by an ad-agency that wanted me to do a recreation of a frame from a renault commercial (called Renault Balet) which is... a bunch of Renault cars crashing. The source material they had wasn't high-res enough, so I got to do a render. Deadline was 5 working days, overshot by two (my computer wan't…
My name is Reid Price. I have 5+ years professional experience as a 3d artist with expertise in modeling and texturing props, environments characters and vehicles. I'm capable of and enjoy creating photo realistic art as well a stylized cartoon look. I am currently available. My portfolio website is www.3sun.ca. I've…
Beta 5 is ready! It's a major upgrade. Check it: -Everything is faster, thanks to SSE and multi-threading. (Much faster. Seriously. I'm not kidding here.) -Apply your own diffuse texture in the preview window! -DDS/DXTN textures are supported with mipmap-creation. -Intensity slider accepts negative numbers. -New option:…
I finished texturing my minotaur and started modeling the walmart neighborhood market I work for. I still have a lot of accessories and stuff to go, as well as shingles for the roof. I also need to go in and delete my unneeded faces, and just clean up the geometry some, but I wanted to get some critiques on my progress so…
Hey,Similar to Inktober, #Nodevember is here. See Adobe/Allgorithimics post: https://magazine.substance3d.com/substance-designers-nodevember-is-here/?fbclid=IwAR0LobJ5PgfWtpGxYzYvRQJ7lfuF4e_B3vmHPZwqaNedCZeYjCxrovAFzKg Thought it would be fun to post our progress here, but they encourage everyone to post on their forums as…
Weeee, I've started something for my portfolio/demo reel, as I'm on break from school and finally have some time to work for m'self. 3/5: Cleaned up the face, freeing up 3-4 extraneous edge loops. Widened the mouth a touch due to the extra room. 3/6: Added his satchel, hair, and nearly completely laid out all the UVs. ---…
When ever I project my high res to low res, most of my detail comes out fine, except for some stupid problem areas that I have pointed out in the attachment. I fixed my lowpoly mesh in maya, I have no 5 sided faces, or over lapping verts that I can find. I have tried messing with all the settings in the project all menu in…