took me touching it on and off for a year i think before it really clicked for me. Though now it seems kinda simple, its basically blender geo nodes or unreal blue prints on steroids. Start simple but make something useful or fun too you. Maybe a setup where you can generate edge damage on a mesh, a simple cloth sim, or…
Issue I'm trying to composite a bunch of grunge details together. However, my final result looked almost... empty. It's as if almost all of the detail I added just didn't show up. I thought I hooked up the nodes wrong. I hooked up the nodes correctly, but I still had this error. Normally in substance designer I can take…
Great set of videos you've got here, really clear and easy to follow. Not sure if you're aware, but Part 03 ends at about 4:50 but continues to go on until the 7 mins. are up. A few questions as well: I haven't made lens flares in UDK but I remember there being some lens flare specific nodes in the material editor. Your…
It has come to my attention that I have never even used edge mode in lightwave, and then I started thinking to myself, does it exist? So can someone please answer this (EarthQuake hopefully, since I know he uses LW and has gone to the trouble of helping me out before): Is there an edge mode in LW8 similar to the one in max…
Hi! Does anyone know why render mode in substance painter gives these artifacts while painting mode looks good. What is wrong? P.S. These artifacts also seen in Marmoset toolbag.
http://www.theregister.co.uk/2005/05/27/tecmo_drops_ninjahacker_suit/page2.html Read the last section (The Bikini Bottom-Line). I had to laugh at the claims the writer makes there. Sorry, but a nude patch as a social commentary?!? I can pretty much gurantee that a social commentary was the last thing on the minds of those…
Here are some lighting updates! Shot 1 I keyframed some blocks to balance out the foreground and midground. Feel free to check them out in our next animation update! Shot 2 Shot 7, made the lighting darker to show more neon colours. Shot 8, made a node-based material for the background Shot 14a lighting and setdress, faked…
@zylan Determining if a high poly mesh is acceptable really boils down to how closely the shapes in the model match the shapes in the references and whether or not the topology subdivides cleanly, without generating any noticeable smoothing artifacts or other surface quality issues. If the shapes and surface quality checks…