I was just wondering if anyone knows a program that can preview an image and keep the image on top of all screens so I can model and the image always be there? thanks
You may have to elaborate this to get a more suited answer. Because six textures with six different UV maps (UDIM or not) with the same resolution.. of course will give you a higher pixel density.. or using one six times bigger image in the first place (?).
After google had to settle with Getty Images, there's no more view images-button in google searches. I find this quite annoying when searching for references images, but what alternatives do you guys use when searching for references? I don't like pinterest too much, since there's so many small images there.
why are the results different between a color image that has been desaturated using a hue/saturation adjustment, compared to the same color image that's [/i]image mode is set to grayscale[/i]? what does a hue/saturation adjustment do differently than setting an images' image mode to grayscale?
here are shoots from viewport if anyone is still interested [image]http://img217.imageshack.us/img217/1223/38jq1.jpg[/image] [image]http://img403.imageshack.us/my.php?image=43mx.jpg[/image] [image]http://img480.imageshack.us/img480/696/57de.jpg[/image]
Hi everyone! After learning the basics of the material editor in Unreal, I'm starting to replicate the mask shown in the Sunset Overdrive GDC talk. The issue I'm encountering is that my transition is not creating the complete shape, as you can see in the next image. In my case, I've tried adding an edge noise to the vertex…
Good day! My name is Aleksandr. Freelancer. Sculpting. Characters and portraits. Realism, cartoonish. Creating any patterns in MarvelousDesigner for any avatars. For orders and offers write to the email. agaponov84@gmail.com https://www.artstation.com/aleksandr_gaponov…
Anyone know any image hosting sites? When i try and just drag the image into the post nothing happens and when i link it with the image button it just fails out.
Thanks for your answers! For now I got the question regarding working with spline tool in UE- what about complex roads(like on the image)? It has some junctions and pavement parts in it. Is it possible to make it with splines?