The normals don't look flipped, it looks more like they have a different smoothing group that the surrounding polys (or they all have no smoothing group at all). Try adding a Smooth modifier (just Smooth, not Turbosmooth or Meshsmooth) on top of the stack (make sure you don't have anything selected or are in any sub-object…
Copy UVs still works even if the meshes don't have identical polygon counts... so I'm not sure how you've come across Transfer UVs not working :( 1. Select your mesh with the correct UVs, and then the mesh with the bad UVs. 2. Now go to Mesh -> Transfer Attributes, then set Vertex Position, Vertex Normal and Color Sets all…
looking good, although the fire select looks abit funny to me... i own a ps90 and i guess the p90 doesnt have a circle fire select like the ps90 does... also dont forget that there is numbers to show how much ammo you have on the magazine... as well on the underside of the magazine, it has a circle and a image of the…
Yes it can... you can easily merge vertices. Press your spacebar and in the menu select edit-> vertices -> merge.... then a window pops up asking you how to merge to or more vertices then you choose center.. just move the vert to another one and then merge them. It might be even better to remove the vert and then create…
If you mean smooth shading like on this example http://www.videotutorialsrock.com/opengl_tutorial/lighting/spheres.png then select all mesh elements, press W -> Set Smooth If you mean the smooth by adding more geometry, like on this example http://www.borderbladetutorials.com/Subsurf.jpg then subsurf modifier is what…
I've experienced the same thing where you have to rotate the camera a few times in between trying to snap to the curve until it finally snaps properly. So far I haven't been able to find a solution for it and just accepted it as one of Maya's quirks :S Clicking or dragging MMB instead of LMB just means that whatever object…
Just make your own brushes, it is quite easy. On a white background, paint a little image in black. (Or copy a bit from another image.) Gray will give you feathering. Make sure the image is flattened, and rectangular select around it. Edit Menu > Define Brush Preset. The brush will now be available as one of the defaults.…
When i go into Projection master and drag an alpha on a model I cannot rotate the alpha that I am using, I can only scale move duplicate etc. I want to rotate the projection when im doing it before i have to pick it back up. Also when i do project the alpha on something in projection master it takes the piece of geometry…
I don't think you can. But you could render it in passes and composite it, but I think he's looking to animate/explode geometry to reveal the inner workings? With a boolean or proboolean you'll have to join all the pieces you want to operate on into one mesh object, or have many copies of the cutting object and many…
very cool app! idea: not sure if its been mentioned but an option to save the board or reopen a previous session with all the images/postions saved would be cool bug: on windows 7 with two monitors i am having an issue where if i drag it to the corner of a screen it and let windows full screen the app, it gets locked in at…