We seek the talent of a seasoned and passionate Tools Programmer for our current AAA F2P project Dreadnought. You will work with an international team of highly experienced and talented developers that are passionate about their work. Responsibilities * Design and implementation of a solid and user friendly tool framework…
http://jobs.zenimax.com/requisitions/view/814 Arkane Studios is looking for a Weapons Artist to join our team in creating AAA games for PC and next-generation console systems. The ideal candidate will work closely with the Art Leads to create 3D objects and integrate them into game levels. The Weapons Artist may also be…
Reference images arn't needed because I came up with this on my own. It does not steer, that's the question I am literally trying to figure out with this post. But references ARE needed. This is why you're having trouble figuring out how to steer those wheels. Study real vehicles, learn how steering systems work on similar…
Knowing how important it is to keep honing my skills as an environment artist and 3D modeler, I spent my free time over the last few months building this retro, Mid Century-inspired secret laboratory. Although I have years of experience in Unreal, I wanted to keep expanding my knowledge of its systems, especially the ones…
:+1: to check the normals first :wink:.. Well..to be able to have a look at this problem you might want to restrict your model to a special part and then publish the blend file ?? So some might find any problematic setting.. somtimes it's just the graphic driver on some systems while on others there is everything okay.. In…
"Character creator comes with a cell shading solution and there are a few approaches to cell shading in Unreal 5 and Blender which can create visuals comparable to Arc System". The Arcsys look (and that of modern cel shaded models in general) 99% come from the way the assets are authored (very specific modeling, UVs,…
@pior ah ok i understand you better. i have tried both approaches and it seemed like including the bow with the character was simpler overall. Because then I just author the animations in one swoop, and in engine all i have to do is call a specific montage. For instance, an animation for draw the bow, and animation to fire…
Hello, I am working on a Portfolio Showreel as a 3D Artist. I created a couple of Turntables in Marmoset and a Level/Scene in Unreal Engine 5. My problem right now is that i am very happy with my Turntable in Marmoset.. yet it looks too stiff. I would like to add smoke/fire to my Candles and Bubbles & Smoke to my Cauldron.…
Turn off Snap. Snap overrides the gizmo completely, allowing you to snap from one element on your model to another in the scene. Oh wait, what size is your mesh? Go to the Utilities tab, choose Measure. If your object is insanely large or miniscule, this can cause lots of trouble. Choose a reasonable system unit (1cm or…
Wow, thank you everyone! I had a good time working on the Guild Wars franchise, but after almost 5 years I felt a change was in order. In times like these, I think I'm very fortunate to be able to voluntarily transition to another position like this, and it's been largely thanks to Hazardous. It's going to be fun learning…