Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…
Hey peeps, I have a small issue with my max setup which I'm hoping someone has the answer to. When you press 1-5 with an edit poly selected it usually cycles between the subobject modes. if you press the number corresponding to the subobject mode you are in, then it toggles it off and goes back to object mode allowing you…
I just use particle hair, convert ti to cards with hair tool addon, then sculpt the cards further. works ok, but never quite perfect Blenders new hair oprions are pretty good too ie geometry nodes, but I am not keen to switch over completely yet hair tools addon has its own shader with a nice anisotropic look
Making A Stylized Toon Shadering Within Unity Learn on https://www.wingfox.com/c/8443_2670_4825 Unity 3D Anime Cel Shading Beginner Shader Tutorial Software: Unity 3D2019 ; 3ds max2018 ; C4D R19 ; Photoshop CS6 Course Analysis: 1.Theoretical foundation We will learn the basic theory of graphics to understand what is…
Hi EMJAY1970, feel free to create a new post when you ask a question not related to the original topic. To answer your question directly, remove the rollout from your Custom Attribute and it won't show in the UI. nodeMasterID = attributes obj_Identifier( parameters mainP ( nodeID type:#node…
Hi Matt, this is my attempt at your code. Let me know if it is what you're looking for. Keep in mind that original position is accessible only until the floating dialog is open. ( -- define a rollout rollout rolSelPosSwitcher "Pos" ( -- create a checkbutton in the rollout checkButton btSwitch "Switch!" width:40 height:20…
Nodeflex is an exciting concept. As I understand, it will output plain code? I'll just plea for you to take a look at Quest3D as I've seen it was not on your node editors compilation image. I mean, using visual script most of the time (currently Unreal's blueprints and Antares Universe), I really miss the agility I had…
Ikarus Studios is currently looking for non-paid, deferred payment artists and modelers for a prototype episodic project, dotCase Files : Grimm Murders. Ikarus Studios is in its infancy and currently consists of yours truly. IS aims to not only create interactive multimedia, but also other areas of work including Film…
Hi Couldn't find any threads about this. It's a small issue/question. For people who use Peel Mode in uvw 3dsmax 2012 or higher, is there a way to prevent max from making an initial deformation on the uv island that you select? (Quick Peel / Peel Mode) Typically I'm happy with my UV shells and only want to use Peel mode…
Okay, here are some other possible problems that I see now. (also: it might be pedantic, and more typing, but personally I'd type out the full names of parameters like -edit rather than -e, -command rather than -c. It makes the code a lot easier to understand IMHO.) NOTE: Red code means how the code was originally. Green…