Hi
Couldn't find any threads about this. It's a small issue/question.
For people who use Peel Mode in uvw 3dsmax 2012 or higher, is there a way to prevent max from making an initial deformation on the uv island that you select? (Quick Peel / Peel Mode)
Typically I'm happy with my UV shells and only want to use Peel mode for minor FFD-like modifications, or to prevent overlapping.
The issue is that as soon as you click it, it completely deforms the shell to something else that you have to re-deform from scratch.