Hi guys! I have started a new personal project and wanted to share my progress so far. Currently, I have finished gathering references for the dagger I found in Elden Ring. After finishing the long quest from Sellen, I was rewarded with that beautiful ornamental dagger and immediately wanted to make a fan art of it. I used…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hi everyone! I’m trying to transform an stl miniature into a series of subtools with good topology for their deep customization for 3d printing. I’ve dynameshed the main model, separated it into pieces, then remeshed, subdivided and projected details for each subtool. However, even after all the transformations: *…
depends Traditionally people will use a hybrid solution where their vertex color mask is modulated with a tiling noise texture - often world space - to allow for variation based on position and if you can afford it, uniquely modified vertex color. That usually holds up fine under lodding - and if not, you just fix the lods…
If it really worries you, maybe take screenshots in game and put in your portfolio, nothing they can say about that. Also Dunked has good portfolio templates and you can password protect projects.
For Century years, I protect the Well of Souls; So, when you pass this door, abandon all your hope. Hi Guys, this is my latest Personal Project, hope you like it ! Concept by Zhang Dameng
overwatch is mostly subd modelling. far from dead SubD is the reason overwatch look so damn clean. zBrush is very much an afterthought in that production. and one can certainly see if a skin/character was done using mostly zbrush or modelling. everything the light touches (hehe) has a basemesh and is subdivided twice on…
Hi, i am looking for 3d artist to join project close to release. It's a survival mobile game visually similar to Star Wars and like. Have a look at the Twitter to have better idea https://twitter.com/StarHun42759487 Game is close to release, roughly 2-3 months away and needs few mostly hard surface models and some stuff…
No matter what, the guy with the higher quality assets is the one more likely to get the jobs and the pay that goes along with the jobs anyway. My understanding is that it isn't Epic's job to protect contributors to a voluntary project from competition.