We here at Dark Synergy Studios are seeking talented 3D Animators and 3D Artists to work on Wake Up Call, one of the first games powered by Unreal Engine 4. If you have skills and want to get in on the ground level of a game that is going to make it to market, read on. Why Unreal Engine 4? We have a very exclusive deal…
Hey Everyone! Kicking off my thread for this course! Ill do my best to explain everything as thoroughly as possible as I go. Im also combining this into one fat PDF which Ill upload at the end of the course. Ill try to give reasons on why Im choosing what Im choosing, or why Im doing something a specific way. Ill…
Hello fellow Polycounters! Here's a little making of for a knife that can't cut an apple, but is definitely great for stabbing and crushing heads. Best to be used in a zombie apocalypse scenario. Before I started, I was digging up a bit about history and the usage of knives in wars. I found out that tri-edge trench knives…
serive pack 2 is out go get it. it also contains all the fixes in service pack one, so if you didnt get SP1 its all good. http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=6845920&linkID=5573636 Issues addressed by this Service Pack: 3RD PARTY · Crash when performing a File/Reset on a scene with Brazil…
some stuff is wrong what you just said jkm Cg HLSL GLSLCg was developped by Nvidia, it was the first high-level language for the mass market sorta. In a cooperation project HLSL was made with Microsoft, hence Cg and HLSL are very close codewise, and often no translation is necessary. Cg supports a few more things than the…
Prop Materials, Blending and Tri-Planar Functions. 1/2 Above; sand material blended over painted prop textures with material functions. In this last post, I'll cover the prop materials and functions used in the scene - including a couple of different functions that are used to integrate props with their surroundings by…
Still working away, I haven't updated this because I just feel like I don't have anything to show right now but I think I should try and get into the habit of updating this once a week, even if I don't have anything finished. This will be a long post since I'm going to try and cover what I've been up to since last time...…
A major factor in Modo adoption has to with the fact you dont get punished for not upgrading between versions and it is cheaper than going with Maya or Max. In short the licensing is very pro consumer. Many of love the fact we can skip upgrading, and then upgrade to the latest version at no added cost, its the same price…
Good Evening Everyone, Our name is AMaLI Games and we are looking for new individuals to join our team. We are a people-first organizations and seek to utilize or skills, experience, ambition, passion, and drive in-order to effectively and efficiently deliver a unique and user-friendly gaming product. We are looking for…
I know theirs a few, I'll see if I can dig them up later. till then here's some of my notes from when I was learning it, some of it may be off but I've tried to update it to some degree (incoming wall of text): MAYA Notes Basics Menu names: 1st down (menu type) = Status line 2nd down (Tabs) = Shelf Left = Toolbox Spacebar…