Hey Folks , I’m excited to share my latest artwork with you! It’s been a project I’ve worked hard on over the past few months and I’m happy to finally show it. This piece represents my growth as an artist, and I hope it connects with you in some way. I hope you enjoy it.
Hi everyone, I’m looking for some feedback on my portfolio. A few weeks ago I sent out some job applications and received radio silence in response, and one offer of an art test which I failed. At this point I know I need to improve further, but I don’t know “what” I should focus my efforts on. Currently I’m slogging…
Hi Thank for the help and instructive replies. @Fabi_G I shared the texture to assist in explaining a point/thought - the texture itself was not repeatable (just as you say), the areas contained overlayed UV islands. What you describe, will be my next process, I have the geometry already setup for different object…
It's fine . Normal map bevels over sharp edges never going to be 100% perfect. Could be better only with rounding in geometry. 3dmax never rendered things right in its view ports .
Hello everyone, Continuing my journey as a 3D artist specializing in hardsurface modeling, I'd like to share my latest project. I wanted to create something with a practical purpose, moving away from themes of destruction. This led me to the idea of illuminating the darkness of the space industry with spotlights. I welcome…
From a playable level perspective, there's more than enough light though slightly a bit bright imo for players negotiating waypoints plus engaging interest as well, however that said I've gamed more than my fair share of FPP dystopic/war/survival ips and most have a distinct related mood helping to immerse an audience.…
Here is a little breakdown of what happens: - We do the usual visibility and normal calculation routine. - We make a very little offset on the ray along the normal direction, so we won't immediately fall into our hit distance threshold. Just a very little step. - We make a for loop again for our occlusion , for each…
Hey everybody- Thanks so much for all the input - Very interesting stuff so far. Ive seen most people seem to prefer Xnormal or other baking apps - I have it installed at home, but at the time I wanted to figure out what I was doing before trying to learn new apps... Seems like I might finally be to the point where its the…
making games is a business. ubisoft and studios of similar size will be measuring numbers, not delving into the underbelly of reddit. nobody gives a shit if somebody thinks abby is too buff or whatever. they do give a shit if sales dont meet projections. Words mean nothing, the numbers are the measure. As far as I am aware…