Hey guys! so, i'm still at odds which path to go down, i've dabbled in 3 areas: character creation, vehicle/mechanical creation and environments, all three outcomes i'm happy with but i've always come back to characters because it's what i really hope to get into. However, it's the characters part that i'm the worst at…
Hey Everyone, I saw this website a few weeks back and thought i might as well post some small stills of the stuff i have been working on. comments and critcism's are welcome from fellow 3d artists and the like. First model is an unfinished model that i am trying to create, yes I know it's dragonballz i know some of you…
WildWestGames Development, a small indie group is looking for a talented 3D character freelance artist to create old western themed characters for upcoming MMO. Suitable candidate should either use 3dsMax 2009 or Maya 2009. Must know how to texture and rig your own characters. Reply here with your portfolio and skype…
Hello everyone! This is a character that I made for Game Art Institute's Character Artist Boot camp. I can't thank Ryan Kingslien, Jarad Vincent and Adam Skutt (for the hair videos) enough for helping me out and giving me feedback! This is by far the longest I've ever spent on a character, 10 weeks. I was rushing to get…
Hello everyone! I'm making a character I've been designing for quite a while. Recently I got a much more solid base for my character (written design wise) and of course a 2D painting of her. So now I started working on her sculpt, I'm aiming for a character where I could potentially use in multiple scenarios (naked,…
A Character I did as a part of a upcoming movie project for my last employer as a character artist. I thank all who contributed to this and wish them well for the future. Polycount: 19.5K Copyright: Wama Studios Private Limited.
A Character I did as a part of a upcoming movie project for my last employer as a character artist. I thank all who contributed to this and wish them well for the future. Polycount: 21K Copyright: Wama Studios Private Limited.
We are looking for an Character Artist to model some Character Faces like the one below. If you are interested please let us know via PM, Mail or Skype E-mail: webmaster@saberridergame.com Skype: fire-wsp
A Character I did as a part of a upcoming movie project for my last employer as a character artist. I thank all who contributed to this and wish them well for the future. Polycount: 20K Copyright: Wama Studios Private Limited.
I was wondering if anyone knew if they use bump and specular maps in console games on characters and such. Also if anyone knew the average polycount of a console Character. Thx