Hello, I am not a TD, but I am the solo animator at my current job and I need to deal with the creating of the rigs for Unity. The coder that deals with character skills and integretion is asking for a rig that has two bones that are having the same hierarchy level -> two roots in the same rig. I am using Advanced Skeleton…
Senior Programmer Ghostly Studios is a rapidly growing independent development studio dedicated to building quality online and social games with an incredibly strong community. We are looking for a senior programmer to take on a leadership role within our growing studio on several upcoming projects in varying scale. The…
Codename is an independent game label. As such, Codename supports and nurtures independent game designers and provides a development environment that excels at delivering interesting, unique games. Codename provides a space for experimentation, where the label’s small-teams and individuals explore their ideas about game…
Looking at the foliage info on UDK, it tells me that I can apply foliage to static meshes. I don't know what it is, but I can't seem to do that. I tested it out and it works fine with BSPs but not on the static meshes of my primary scene. Does anybody know the solution to this?
it seems to be related to the driver model or so. At least thats what Adobe keeps saying. Installing the latest fix and latest nvidia drivers helped a bit but it still flickers and shows some cache of the direct draw or 3D buffer in between. Also when creating new layers especially text Elements it tends to freeze every…
Hi, I started round about a week ago on a new 6 month udk arena PVP game project. My first character base is roughly completed and now I've started to create some equipment. However, I have a very bad imagination and a bit of advice on the character would help me tremendously I think... I use zbrush, photoshop and…
Because these trails will be affixed to game objects (homing missiles that derive direction via code and rigid bodies, not the particle system themselves), i can't use a core trail render within the particle systems. The built in trail effect script for objects leaves a lot to be desired with lots of vertex overlaying of…
http://makearmanotwar.com/ btw this is a competition that might be fun for anyone out there. Lot of money to be had. I don't know much about the packing stuff and scripting and coding. I have a rough idea. We have designers that do that work. Animations depend on what you are doing. The memory point LOD define axis that…