Hi everyone can anyone help me with this😔 if I just name file extension on output, it gives me prefix underscore before texture set name. But I need just texture set name ( without underscor or any other names). I need this so that everything works automatically without breaking the pipeline so I can adding this texture to…
Wow this is amazing, nice work, and count me in for agreeing with dan. P.S i seen your name is Steffen, my name is actually Stefan( and if im correct we probably say our names the same way :D)
On this note, could anyone come up with one for me? My name is Jesse Stippel, it's Austrian - Again the surname + 1st name doesn't really flow well. Studio + Skye (My middle name) = Skyedio.com? I dunno...
I have trouble with naming. Can i name my textures as I want, not DDO? Say Normal map should have _bump after texture name, it's engine requirement, how can i do that automatically?
Hi! looking at the screenshot of the AO map, it seems that adjacent trims affect each other. This might work in certain situations, but when used on edges, I would prevent AO from adjacent strips. To do this one can use Bake Groups (Toolbag)/Match by Name (Painter) or bake exploded.
1. You should probably use a more descriptive function name. Generic names like "texture" are easy to type, but when you look at your code some time from now, or share it with others, a more descriptive name will be appriciated. So instead of Texture() we'll use ApplyNoiseTexture(). 2. The problem is that you are…