I've done similar things in the past with hundreds of nodes linked to a surface and not had any unexpected performance issues I've not had cause to do anything like this in the last 6-7 years though so it could be that they've managed to outweigh advances in computing hardware with shitty code. in terms of use in…
Just in case you're not aware of the current 3D gamedev industry situation: it's not good. Lots of layoffs happened which means you're competing vs. people who have a lot stronger portfolios and most likely more experience. Prop artist role is very rare, Weapons artist role is probably even more rare nowadays and the bar…
I'm taking the plunge from working with shaders in node based editors (like UDK's material editor) to writing code out by hand. It looks like I'm going to have to use GLSL because for various mysterious tech reasons (this is beyond my control). Is there any rendered out there that will let me load in GLSL shaders and…
In search of a Unity Level Designer who is experienced with node based material editors like ShaderForge or the Unreal Material Editor. We are looking for someone who is comfortable working with light baking and very experienced working within the Unity Engine. Please send code samples and portfolio links to…
fn scale_node_position nodes scale = ( for i in nodes do ( tm = i.transform; tm.row4 = tm.row4 * scale; i.transform = tm; ) )
scale_node_position $selection [1,2,1] will scale by 2 along the y axis about the origin. to scale about arbitary point, subtract the point, scale and then add back the point. fn scale_node_position…
I had an idea for a way to create wavy sand. Heres where I'm starting. It's pretty terrible but it'll do for this example. I'm assuming that you don't know anything so I don't leave anything out. Sorry if some of this is stuff you already know. What we're going to do is do some UV distortion to introduce some eddies into…
The problem that needed to be solved is that capitalist require labor to make more profits, but labor is whiny and wants things like dignity, paychecks, and water. Which of course is a major insult to an antisocial personality disorder mother fucker who firmly believes that all things on earth belong to them only. People…
Hello, We are happy to announce Substance Designer 4.3 with Yebis Integration! Yebis provides state-of-the-art viewport post process rendering directly in Substance Designer. Digital artists ultimately want to feel unconfined by unnecessary layers. They want to make a change and see what its actually going to look like…
EasyNode - software for saving your time. This tool will allow you to work much faster - in just ONE CLICK you can add a node to your graph - simply hit and hold SHIFT, move mouse over required node and release SHIFT, Or click LMB for Alternative node. -------- More info - https://www.artstation.com/artwork/ywDB3 --------…
This is not a good way to share a shader code. There is nothing like "combine shaders". You need to modify the shader or write it from scratch. Or you can use shaderforge or amplify shader for creating it from scratch with nodes, instead of writing it. But on both ways, you need to understand how shaders work, what…