Hello everyone, I am Miki and I have been creating 3D animations with Blender for 2.5 years now. Before that, I worked in the photo and video industry for 2 years. I currently also work as a freelance 3D artist and occasionally get commissions. After a while, I realized that my strength is definitely in modeling. I find it…
Programming! ha! I started to study programming, my first year as a student doing Fullstack. A lot of work. Not that much different from being a 3D artist. Creative work. But fun. Where that might take me? Who knows! Just enjoying the ride!
Thank you so much for precious explanation Pxgeek. I will definitely try this. Since I didn't have much time, it was solved in another way. it wasn't very good. I'm not happy because some of the sharp corners in the model were cut off, bone and tooth details and other things... I couldn't work much on the texture either.…
I´ve been trying for the NPC to attack these crops for a while. Before I had the model to work with I was using a cube, and that seemed to work well, but now that´s set up with something more alike to the final result they seem to fail to attack most of the time, sometimes 1 NPC will do attack, but rarely. I tried changing…
Inflating your highpoly sounds like maybe a misinterpretation of a technique I know from Heroes of the Storm. Sculpts were given a slight inflate before the maps were baked to create thicker edge highlights. It ah, works a lot better with a dynameshed sculpt than it does with a hardsurface model.
Hey everyone! Welcome to the 91st edition of the Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
After some testing, the alternate method using layer blending works* sort of....there are still seams, but you have to be extremeley close up to see them. I had to set the layer amount to -0.45 which sounds like an oddball number, but it was what looked best visually. Still though, the first method is much cleaner.
okay two more days to get the amazons controller finished. This is the most complicated one and serves as a template for the remaining ones. It is mostly the same as the prototype one, though under the hood its cleaner code, all nicely standardized so doing the other heroes' controllers will be pretty mindless work,…