Hello everyone!My name is Gustavo, and I’m a 3D Artist focused on creating characters, creatures, monsters, and stylized/fantasy designs for games. I work mainly with: ZBrush — Sculpting and ModelingMaya — Modeling & RetopologySubstance Painter — TexturingReal-time and game-ready workflows My main passion is bringing…
I started this topic especially for understanding process of creation modular environment sets. And you guys really helped me. Also I found great brakedown on the Polycount, check it here: http://polycount.com/discussion/144838/ue4-modular-building-set-breakdown/p1 I tried to recreate my building that I already had as…
EDIT: Thanks everyone, got plenty of offers to consider. Feel free to keep sending them but I might not reply! ORIGINAL: Hi. I'm doing a freelance job for a client in the aviation cargo industry, which involves creating a VR application (in Unity with a HTC Vive) to view and interact with cargo container models provided by…
I have been experimenting with creating tile-able textures in zbrush and have had some great success thanks to these forums. However I have found that these types of shapes in the following screenshots are confusing me as to how to set it up. Rock shapes and repeating patterns like bricks are easier to setup. Example 1:…
hi everyone! I am environment artist.so i am not very perofesional.and have some problems in environment creating.my problems are details of work. my problems: 1-should i create all of the scene in 3d software first and import seperate meshes to game engine?or use Modular creating?when should i use modular and when should…
I've used PolySnow for 3dsmax and it's great. Of course you need a shader to really make it believable, but that's true for any solution. PolySnow: https://www.cgtrader.com/3d-models/scripts-plugins/modelling/polysnow-for-3dsmax?fbclid=IwAR3oba7iv-rvcv8w3p0KfglaA8kmlk7td-GwppIFLYO2pNyWwWRYwAtc_fY The cool thing about it is…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a model of an advanced medical system for high-precision radiation therapy and radiosurgery, use the main reference for modeling: https://frtt.ru/upload/iblock/e09/vod5s09679750zjuvd7srh5yav9wotj1.png Completion…
Hi everyone, First, thanks for this forum. I'm fairly new and shy, and it seems like a great place for 3D, lots of cool projects :) I'd like some feedback on my latest project. My first idea was to experiment with PCG (Procedural Content Generation) and possibly turn it into a full scene. This is where I've ended up so…
Is there a way to create a loop that's a constant distance, say 3cm, from another loop? Typically when I've tried to do this, things are either: 1. Treated as a percentage (halfway between two loops), which makes the distance inconsistent if the distance between two existing loops changes at all. 2. Limited by a loop…
I recently proposed my capstone project idea to the class for my graduating demo reel. I quickly blocked out my idea for an environment scene that will showcase prop modelling as well as a static mesh of a beast within it, which will all be displayed in UDK. The overall composition here is more or less what I've got in…