Hello, I have absolutely newbie question... How to import image as mask for sculpting ? I found how to do that in paint layer, but I cant find it for sculpt layer. "Mask by alpha" is used in Zbrush to achieve this.
I think you could be working on features in isolation, rather than holistically. And this makes things much more difficult. Similar to trying to sculpt in high-res without refining low, and increasing gradually. I would suggest starting with a low mesh, and complete all the loops, before adding complexity.
I wanted to get better at sculpting heads so i decided to learn anatomy and sculpt a head every day. most of these sculpt took between 1 to 2 hours to sculpt and the last one is 5 hours and still currently working on it (can you guess the likeness? =) ). so far i'm think i made some good progress but im still having…
Hi, I'm new here. I haven't done a lot of modeling or sculpting but I'm trying to get better. What should I do to improve this sculpt? (I haven't done the feet yet)
hey, I kinda feel like sculpting a few pieces, so I figured I'd warm up with a simple portrait. Sculpted from a box in about 2 hours. expect more from me soon.
I had the pleasure of sculpting, engine and render this piece for a private commission, it was really fun to sculpt, design and think in the pose for this amazing character, Lynn O´Hara. Sculpted in Zbrush, modeled in Maya and render with Arnold.
3D sculpting request: We have existing 3D models that now require some secondary detail added, such as flesh, scales etc. Please see reference image below. Priority: 1 - 2 sculpts per week. Budget: $125 USD per sculpt Freelance applicants musty include a copy of their portfolio.