Home 3D Art Showcase & Critiques

Improving woman sculpt (NSFW)

Christoph13
polycounter lvl 13
Offline / Send Message
Christoph13 polycounter lvl 13
Hi, I'm new here. I haven't done a lot of modeling or sculpting but I'm trying to get better.

What should I do to improve this sculpt? (I haven't done the feet yet)
newf2.png

Replies

  • Titus S
    newf2.jpg

    I did a quick paint over...

    First, I made the head count from 8 to 7.

    Her vagina is a little too high in mine, so move it down to fit the head count. I thought your calves were way too beefy and so were your leg muscles. I widened her shoulders a bit and moved them down a tad bit. I made her a bit more skinnier in the arms.

    I've been having some problems with female proportions too this week and I'm really tired. So it might look like shit to me tomorrow morning haha.
  • AsaNYC
    Offline / Send Message
    AsaNYC polycounter lvl 15
    In the original she looks like a woman who does physical work such as fighting, or tracing while I think Titus' paintover looks more like a fitness model or actress. Depends on the character role really.

    Like your start either way! Only crit would be to offset the center of mass for the inside and outside of the calf. Meaning you should put the inside calf's center of mass slightly lower than the outer. This is in the front view of Titus' PO, but can still be applied to a strong leg.
Sign In or Register to comment.