Here they are numbered. Coming back and looking at them numbered im really digging 3, 4 and 7. I suppose i dont really have to choose until i get to the texturing stage though..
Hello! I'm pleased to show you our last project in Unreal Engine 4 : God left me. The project has been done in 7 weeks with 7 men. The premise: A priest who has been battling a demon enters a grand cathedral, the last safe haven still standing, in an effort to get away. Please enjoy a video and screenshots below!…
my sleep pattern has been fucked up as of late Wake up at 6:30 for work Nap right after work at 4:30 wake at 7 for dinner sleep at 2:30ish then up again at 6:30 then today after work i slept from 4:30 till 10 pm
So the name says it all the purpose would be to do quick blockout from 8-12 hours max first blockout was a disaster so not showing it :P Blockout 02 (Sagat) 7 hours Blockout 03 (Original concept by Anthony Jones aka Robot Pencil) 4 hours Blockout 04 started with Zspheres (Original concept by Anthony Jones aka Robot Pencil)…
Thank you for the reply! I upgraded SF and the problem with the fresnel being too strong was fixed. As for the seams in the cubemap i changed the multiply from 7 to 4-5 and the seams went away in rough materials but appeared in smooth materials, so i put a clamp 0-1 node after it and the seams went away with the multiply…
That looks really good and it'd be nice to have as a sort of ornament but unfortunately it's a little too much for me to part with. By the way pictures 4, 6 and 7 are timing out for me, don't know about anyone else.
I give it a 7/10-- big step down from COD 4. It would have been nice to have some modern warfare in my modern warfare game, instead of WW2 tactics with modern weapons.
you probably could.. but 1,2,3,4 are already mapped keys for 1 normal display 2 smooth preview plus bounding box? 3 smooth preview 4 wireframe 5 shaded 6 texture 7 lights
Hi everybody this is our final student project realized in 7 weeks. The animation is not perfect but it was a big challenge to make a cinematic totaly InGame (Unreal engine 4). Hope you will like it as us ! https://vimeo.com/206358987
@Shyralon: I made 4 large rocks, 6 medium sized rocks and 7 small ones. They are fully closed and have different visual features on each side so I can freely rotate them.