Just a fun little thing based off a concept from Next Level. this guy is 1013 polys and fills up (1)512 (1)256 (1)128 texture sheets for each channel. I got lazy in some parts but ohwell. Took about 9-10 hours.
As part of a college project, I have been asked to create a series of 3D models that must be with a 500 tri limit. These items include ! melee weapon,1 ranged weapon,an item of clothing and an object from home. To begin with I've started to produce a series of concepts for my melee and ranged weapons.
I'm trying to create a script to divide selected spline segments once, but am having troubles using subdivideSegment (since splineOps.divide doesn't let you specify the number of segments). It requires the spline index to be specified, however since I'll only have the segment selected it needs to be derived from that, and…
I want to know that, because I am searching multiple sites and basically 0. So I bother to do them from photos and them seamless tile them, but still,... I don't want to do them in 1 software with tons of procedurals. I want it to be portable textures.