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3DS Max Viewport texture display error.

polycounter lvl 8
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Dirty Frank polycounter lvl 8
Hi guys. Having a bit of a problem with the way in which my textures are displaying in Max 2010's viewport.

They display fine when I "Show Materials in Viewport as Standard Display with Maps", however when I use Hardware display (to view bump maps etc in viewport) the diffuse textures appear all washed out;

33a89so.jpg
2a6o2dz.jpg

Everything looks fine in renders but I cant figure out why this might be happening, any ideas?

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