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Blender - faces display wierd edge in uv - 3d view.

polycounter lvl 9
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jimpaw polycounter lvl 9
Hi!

I have a strange problem, not sure if this is an error or a part that Blender should have?

when i highlight all faces inside the uv editor the selected faces gets some kind of extra edge. As you know you have to select everything in Blender to be able to see all the uv lines inside the uv editor if you don-t have "sync" selected. When i do this the faces get some kind of extra edge (see attached). If i change from perspective to ortho in the uv editor 3d view the error seems to disappear. In the normal 3d view everything looks fine.

Anyone had this error as well?

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