nevermind the first part. I just created a copy and subdivided it in simple mode, creased all the hard edges and baked it out as a LP and then i replaced subdivided model with regular one. The waves are gone. but im still wondering if its possible to combine 2 normal maps and picking the best parts out of them and…
Hi! I believe your question is too broad. What program works best depends on what visuals one is going for. For realistic clothing Marvelous Designer is commonly used. The simulated clothes can be further tweaked by sculpting. Typically an optimized mesh gets created for real-time use.
Hey all! I'm looking for some honest feedback on a likeness sculpt I'm currently working on. I'm wanting to create a 3D art piece of Anakin Skywalker from Episode III: Revenge of the Sith, so I'm trying my best to create a likeness of Hayden Christensen from 2005. I'm unsure what else to modify/fix before moving onto the…
Yes, I'm writing code that automatically creates hills, trees, rocks, etc for the user. What I want is for the user to create a line on the plane that has been created and for them to press a button which will create a road along that line.
I 'm looking for some work to create on a low based hire price. I can create some crazy drawings, but also aesthethic foto collages with special touch. Also created several album covers for musicans
Hello! I have recently started creating hand painted textures, following 3D-motive's tutorial. I find it really fun and would really like to move on by creating tileable textures. I have watched the tutorial where you learn to create a grass texture, but i dont believe i can use that workflow when creating a texture…
If you're concerned with creating a normal map, I'd create this type of stuff in Photoshop and use Crazybump or the NVIDIA filter (pref. Crazybump) to create the normal map.
You can easily create an array listing your attributes and to create UI with a Loop. This is clean, optimized, fast and will create to you some holidays :D
it has a few issue, the biggest is it can create t junction when recombing the meshes, looking to see if there's a suitable solution. Also moved from the slice modifier to the polyops.slice makes it considerably faster.