I think probably he meant there isn't enough variation and definition around the eyes. The upper and lower eyelids wrap around it evenly almost like a circle without much hint of fat or tendons causing variations, but at the same time the eyelids aren't quite wrapped over the eyeballs shape, they're sitting around it. The…
"the real beauty of working on 'not bitmaps' is that you can do an awful lot of very silly things that just aren't possible when you're working with static grids of pixels. " I am using bitmaps though? Pixel operations are still king when it comes to painting apps imo. Things like smudging or sharpening becomes impossible…
The Pirate: I'd say that you were a bit heavy-handed with the image distorting. It looks like you smudged the image after putting the nose ring in. Also, the earrings are coming out at the wrong angle. They are pointing forward-ish, but should be perpendicular to the earlobe. Overall, he looks kind of feminine. I think…
If there ever was a person in desperate need of finding a way to relax... I think you're him... seriously. Re-industrialize it, hell even limit the varieties to non THC versions of the plant. Regulate it, like any other legally controlled substance like cigarettes and alcohol. Personally I think its a weak society that…
I'm kind of close to the end I think, I'm fixing some bugs and running renders through MRQ now so I should really catch up on the posts. Clothing creation was really problematic and I think one of the things I spent the most time on. There's a lot I could talk about but I guess I will focus on 2 things I realized: 1.…
Hey PC, So I'm not sure if my workflow is causing this issue or if the Game Dev Gods find it funny to torment me so, but I am having an issue with 3ds Max's unwrap uvw modifier. I'm modelling in 3ds max, exporting to unwrap in UV Layout and when I reimport to max and run an unwrap modifier everything is fine. My UVs are…
Small update here :) After some feedback, I have pushed the damage more with some decals and got rid of the grey vertex paint layer. After looking at more references of these kinds of buildings, I noticed more major damages where you can see the concrete mix underneath to be towards the base and revealing more of what's…
@obloquy It depends entirely on your budget. Substance especially loves large amounts of vram, so ideally you'd want something with 12GB or more. The 4070 for $600 has 12GB of vram and is about twice as fast as your 1080. The Geforce 4090 w/24GB of vram is the king atm, but it also costs a kings ransom ($1600 minimum).…
This is a great idea, as I often struggle with pricing. I think my most recent commission would probably fit fairly within the kind of budget that this quick app outlines, however I would like an option to exclude a "level". You see, I'm a character artist and I would not feel comfortable charging someone for an entire…
Also use the copy/paste envelopes buttons so you only have to set up half the character. Also know that if you plan on doing more characters with the same general shape and roughly the same number of bones you can save out your envelopes and apply them to any newly skinned object you have, cutting down the time you spend…